May 28, 2013

Thoughts on design crowdsourcing

My answers from a brief interview about design crowdsourcing for the Design Bureau Magazine.

Crowdsourcing design

Do you believe that crowdsourcing (spec work) can ever be good? For example, what if it was used to benefit a noble cause for the common good?

Donating time and ideas on a pro bono basis is commendable. I recommend it. But I take issue with companies who profit from the efforts of designers who work in the mere hope of getting paid. How highly do these companies value the time of designers when they expect hundreds of us to compete against each other with only one person getting paid? With pro bono design, both the designer and client get immeasurably more value from the project. That's different from spec work.

Ric Grefe, executive director of AIGA, is quoted as saying "crowdsourcing isn’t going away." Do you agree with this statement?

Yes.

He also suggested ways in which the model can be modified, becoming "good" as a result. Do you think that crowdsourcing should be transformed?

It's important to differentiate "crowdsourcing" from "spec work." Some websites sell design contest listings, defining that as crowdsourcing, but they essentially make their profit off people who work for free. Crowdsourcing, as originally defined by Jeff Howe, can work well when used for simple tasks, in a similar way to how focus groups might be useful. For example, a designer creates a number of options around a specific brief. He or she (or the company hiring the designer) then asks the "crowd" to choose a favourite. But an entire design project from start to finish isn't so simple, and although there are always exceptions, crowdsourcing the outcome generates poor quality.

There were some recent high-profile examples, such as the Gap logo debacle, where during crisis management they almost decided to crowdsource a new logo, and the National Endowment for the Arts (NEA), where crowdsourcing was averted with AIGA’s intervention. Do you think that companies are learning their lesson? Have they learned anything about design? Or have these strong reactions only reinforced the power of the crowd?

The fact that some companies see crowdsourcing as a cheap way to harvest ideas is understandable. It costs them very little to buy a contest listing. The bigger cost is time — sifting through hundreds of uploads in the hope of a gem. Additionally, too much choice can greatly hinder the decision-maker because it's easier to choose one from two than one from hundreds. But it's one thing reading about downsides, and another learning from our own mistakes. We rightly don't just believe everything we read.

I spoke to one of the finalists of the Obama for Jobs poster campaign. It was a student, and she was happy to do the work, it was a good conversation piece for interviews, and good for her portfolio. Given those reasons, do you think that she is naïve? Why or why not?

Design courses don't have enough teaching about spec work. I remember when I was in formal education and my class had to work on a project for an outside client. The prize was to have your design used. This seems to be a common scenario, although it's slightly different from the Obama gig, because all of my classmates' designs were critiqued by the tutor and by our peers (alas, not the client, which would've also been useful). In any case, we learned something. Not as much as we could've if the project was handled differently, but it was something. I find it tough gauging what value lies behind hundreds, perhaps thousands of poster ideas submitted without feedback, compensation, or acknowledgement.

Why do you suppose competition work is frowned upon in graphic design, and yet for other creative industries — architecture, for example — it is generally accepted and encouraged?

For graphic design, the value of the time necessary to "compete" in contests outweighs the potential reward [sometimes the reward isn't given]. From what I understand, architects will add the cost of the pitches they don't win into the invoices of those they do, so their clients compensate them for the time spent trying to win new clients. And when an architectural pitch is won, it could be hundreds of thousands, or millions of dollars. There's no comparison against the typical rewards offered in graphic design contests.

May 7, 2010

How to convince your clients they need a brand, not just a logo

Written by London-based brand identity designer Andrew Sabatier.

Coca-Cola logotype

Explain that you should be employed to find a brand idea that will form the basis of all the company’s branding (and perhaps even future business decisions) of which a logo should only be one expression, an idea that is likely to form the basis of a the brand’s overall approach. Such an idea may already be a defining characteristic of the business waiting to be celebrated in the branding.

Point out other brands your client admires that can be identified by branding elements that are not the logo. Some well-branded businesses can be identified by their colour, typeface, photographic, illustration, or even copywriting style alone, or (more commonly) a carefully selected combination of these elements. Try to point out the underlying idea that determines all these other brand elements.

Your client’s success is your success. Sell a process to your client; a process you’ll guide them through and that will enable you to decide on a brand identity solution together. This will help you to establish a long-term relationship with your client. If you deliver good ideas they will be more likely to consult you again to develop the brand ideas even further.

Avoid references to the word “logo,” rather talk about the marks of a brand of which there should be a primary “brand mark” (two words). Replace “logo” with “brandmark” (one word). This will help you and your client to think about the overall experience of the brand and not just the logo in isolation. Logos are only meaningful in context and they should be seen to add value to that context. It is unlikely that a logo alone will be able to add sufficient value to a business. Logos are best employed in a system of brand marks that determine a unique brand experience.

Avoid logo beauty parades. Don’t only show different logos; logos are usually abstract expressions of an idea. Show how the logo idea relates to other brand expressions of the same idea. Show how an idea works in other situations, not just on stationery. The better the idea, the more unique, adaptable, and valuable it will be, and the higher the fees you can justifiably charge. Dedicated logo designers are a dime a dozen whereas brand identity designers offer far more value and often dramatically improve business for their clients.

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Coca-Cola photo by Antonino Tumminia.

September 9, 2007

Spec work: bad for client, bad for designer

Professional designers are continually being asked to provide free services in the mere hope of being paid.

Read more

David Airey
Brand identity design

Independent since 2005
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